This is a list and a meaning of all passive abilities.
Passives & Meanings (Existing)Edit
Dirty Tricks: Immune to harmful effects.
Might: All allies deal 15% more damage.
Heavy DamageEditHeavy Damage: All the opponents deal 20% less damage.
Ice Prison: Rage Chilli attacks deal 25% less damage.
Underdog: If there are 2 pigs or fewer, they are 40% stronger.
Snoutling DisableEditSnoutling Disable: If Piggy Mc Cool is available, he doen't get snoutlings after hitting.
Undead Tricks : Immune to harmful effects. Also revives after 3 turns after been knocked out.
FortificationEditFortification : Reduces taken damage by 10%/20%/30%.
Second WindEditSecond Wind : Revives with 40%/50%/60% of its health on the next wave if the pig is killed.
Aggresion : Increases attack power by 5%/10%/15% every turn.
Quick Step EditQuick Step : Has a 10%20%/30% chance that a pig receives an extra turn after attacking.
Bird Passive Abilities Edit
In ABEMR Birds can also have passive abilities.
See Bird Passive Abilities for more information