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This is a list and a meaning of all passive abilities.

Passives & Meanings (Existing)Edit

Dirty TricksEdit

DirtyTricks

Dirty Tricks: Immune to harmful effects.


MightEdit

Might

Might: All allies deal 15% more damage.



Heavy DamageEdit

Heavydamage
Heavy Damage:  All the opponents deal 20% less damage.



Ice PrisonEdit

IcePrison

Ice Prison: Rage Chilli attacks deal 25% less damage.



UnderdogEdit

Underdog

Underdog: If there are 2 pigs or fewer, they are 40% stronger.




Snoutling DisableEdit

SD
Snoutling Disable:  If Piggy Mc Cool is available, he doen't get snoutlings after hitting.




Undead TricksEdit

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Undead Tricks : Immune to harmful effects. Also revives after 3 turns after been knocked out.



FortificationEdit

HealFlash
Fortification : Reduces taken damage by 10%/20%/30%.




Second WindEdit

ABIIFTS
Second Wind : Revives with 40%/50%/60% of its health on the next wave if the pig is killed.



AggresionEdit

Revenge

Aggresion : Increases attack power by 5%/10%/15% every turn.



Quick Step Edit

Callpigs
Quick Step : Has a 10%20%/30% chance that a pig receives an extra turn after attacking.


Bird Passive Abilities Edit

In ABEMR Birds can also have passive abilities.

See Bird Passive Abilities for more information