Health
600 (+100 every castle level afterward) |
Strike
Deals N damage. |
Fortification
Reduces taken damage by 10%. |
Shooting Guard[]
Health
450 (+50 every castle level afterward) |
Perfect Shot
Deals N damage to all birds. |
Fortification
Reduces taken damage by 10%. |
Tiny Castle Guard[]
Health
625 (+75 every castle level afterward) |
Headbutt
Deals 3 x 25 damage. |
Recovery
Heals target for 150 health. Removes all harmful effects from target. |
Fortification
Reduces taken damage by 10%. |
Medic Guard[]
Health
600 (+100 every castle level) |
Healing Boost
Charge: 2 turns. Heals a pig for 300 health. |
Needle Shot
Deals N damage. Target also takes N damage for 5 turns. |
Second Wind
Revives at the next wave with 40% of its health after it is killed. |
Trivia[]
- The Castle Guards' health increases every increasing castle level.
- Although they aren't Star Wars pigs, they appear in a few Jedi Egg levels.
- They are one of the pigs with the Fortification passive effect. (Except for Medic Guard, which has Second Wind.)
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